Hey, I’m Yohann Gobert — a UX/Product designer who craft intuitive digital experiences across B2B platforms, mobile apps, and e-commerce.
I design products that connect people, purpose, and emotion — from complex enterprise dashboards to polished consumer applications.
My work blends creativity with empathy. I design with intention, always seeking the right balance between clarity, flow, and feeling.
I design digital products that bring clarity to complex experiences.
With a strong focus on UI and product design, I create scalable interfaces, data-driven dashboards, and thoughtful design systems in Figma — always balancing usability, structure, and visual precision.
My work spans B2B platforms, enterprise tools, and mobile applications, including TeamFlow, FleetCommand, Ophelia, and Journey — demonstrating my ability to translate complex requirements into intuitive, user-focused solutions.
I’m currently seeking a full-time product design role where I can contribute to meaningful products, collaborate with strong teams, and continue growing as a designer.
Every design starts with purpose.
I take time to understand the goals, the people, and what truly matters before a single pixel is placed.
It’s not just about ideas — it’s about creating direction and focus that make everything else fall into place.
Empathy meets insight.
I listen, observe, and study real experiences to uncover what users actually need — not just what they say they want.
It’s about finding the story behind the data and using it to design with heart and precision.
Designing flow that feels natural.
I map out journeys that make sense, shaping every step so users feel guided — never lost.
It’s the quiet art of turning complexity into clarity, one interaction at a time.
Bringing ideas to life through visuals.
I use clean structure, bold type, and balanced colour to make digital spaces feel alive and inviting.
Good design should breathe — and that’s what I aim for in every detail.
Web design is more than visuals — it’s about purpose, emotion, and connection.
Every project starts with people: how they think, what they need, and how to make their experience simple, intuitive, and memorable.